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    Nexus Group Abilities

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    Wave Darkbright

    Posts : 277
    Join date : 2014-11-28

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    Name:: Wave Darkbright
    Race: God
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    Nexus Group Abilities

    Post by Wave Darkbright on Sat Dec 13, 2014 8:02 pm

    Name:Nexus Grand Law
    Rank: Transcendent
    Description: Once a person joins Nexus they will be branded with the group mark on their arm. This mark is what is used to activate the ability. Once the ability begins to activate the mark will disintegrate any clothing covering it and begin to glow brightly. The user then holds their fist closed tight and points their arm with the mark at the opponent, with the other arm holding onto it. The user then launches 3 magic glowing circles at the ground around the target. Once inside the circles the target can't move. The circles then have a column of energy(Color of energy depending on user) erupt from them, thus damaging the opponent greatly.
    Nexus Symbol:
    Duration and cooldown: Instant duration, 5 post cooldown
    Strengths: Hard to dodge and can damage multiple targets by expanding the area of the rings to up to 75 meters. Also cant harm members of the group
    Weakness: Takes one post for the mark to charge up and reach full power before launching rings. During the charge time no other abilities can be activated, and already activated abilities are deactivated.


    Last edited by Wave Darkbright on Thu Jan 15, 2015 7:48 am; edited 2 times in total
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    Fabled Emperor Karna
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    Posts : 305
    Join date : 2014-11-21
    Location : Missing

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    Name:: Fabled Emperor Karna
    Race: Awakened Human
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    Re: Nexus Group Abilities

    Post by Fabled Emperor Karna on Sat Dec 13, 2014 9:53 pm

    Since this ability takes a post to charge up but once it's launched it not only stuns an opponent but also deals damage, I would like for you to add a way in your weakness that it can be disabled before the user fully charges it or make it to where you can't cast any other spells while the ability is charging.

    Wave Darkbright wrote:Name:Genesis Grand Law
    Rank: Transcendent
    Description: Once a person joins Genesis they will be branded with the group mark on their arm. This mark is what is used to activate the ability. Once the ability begins to activate the mark will disintegrate any clothing covering it and begin to glow brightly. The user then holds their fist closed tight and points their arm with the mark at the opponent, with the other arm holding onto it. The user then launches 3 magic glowing circles at the ground around the target. Once inside the circles the target can't move. The circles then have a column of energy(Color of energy depending on user) erupt from them, thus damaging the opponent greatly.
    Genesis Symbol:
    Duration and cooldown: Instant duration, 5 post cooldown
    Strengths: Hard to dodge and can damage multiple targets by expanding the area of the rings to up to 75 meters. Also cant harm members of the group
    Weakness: Takes one post for the mark to charge up and reach full power before launching rings
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    Wave Darkbright

    Posts : 277
    Join date : 2014-11-28

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    Name:: Wave Darkbright
    Race: God
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    Re: Nexus Group Abilities

    Post by Wave Darkbright on Sat Dec 13, 2014 9:55 pm

    Bump
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    Fabled Emperor Karna
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    Posts : 305
    Join date : 2014-11-21
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    Name:: Fabled Emperor Karna
    Race: Awakened Human
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    Re: Nexus Group Abilities

    Post by Fabled Emperor Karna on Sat Dec 13, 2014 9:57 pm

    This group ability seems fair to me~ Approved.

    Wave Darkbright wrote:Name:Genesis Grand Law
    Rank: Transcendent
    Description: Once a person joins Genesis they will be branded with the group mark on their arm. This mark is what is used to activate the ability. Once the ability begins to activate the mark will disintegrate any clothing covering it and begin to glow brightly. The user then holds their fist closed tight and points their arm with the mark at the opponent, with the other arm holding onto it. The user then launches 3 magic glowing circles at the ground around the target. Once inside the circles the target can't move. The circles then have a column of energy(Color of energy depending on user) erupt from them, thus damaging the opponent greatly.
    Genesis Symbol:
    Duration and cooldown: Instant duration, 5 post cooldown
    Strengths: Hard to dodge and can damage multiple targets by expanding the area of the rings to up to 75 meters. Also cant harm members of the group
    Weakness: Takes one post for the mark to charge up and reach full power before launching rings. During the charge time no other abilities can be activated, and already activated abilities are deactivated.

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    Re: Nexus Group Abilities

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