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    Group Ability Options. [Mandatory post]

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    Which one

    [ 3 ]
    43% [43%] 
    [ 3 ]
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    [ 1 ]
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    Total Votes: 7
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    Urek
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    Group Ability Options. [Mandatory post]

    Post by Urek on Mon Dec 15, 2014 10:17 pm

    So right now we are being faced with two options when it comes to group abilities;

    The ability for the group would not be on the same power level for every person, but would be on par with the person own abilities/rank/tier w.e

    Or

    You can purchase individual tier upgrades for the groups ability allowing all members no matter the rank to be able to use the ability on the tier that it has been upgraded to.

    Personally myself option 1 is a bit more viable, but i feel that if we were to go with option 2 it would make being group members actually important and cause them to work together towards the upgrades as well as be more rewarding and powerful to each individual member by allowing them to access the high power without being that high in tier/rank w.e.

    All staff members should post an actual opinion on this with their reasoning behind which option would be best.


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    That Guy

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    Re: Group Ability Options. [Mandatory post]

    Post by That Guy on Mon Dec 15, 2014 10:19 pm

    Àlways the guy who likes to promote earning, votes numero two
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    Fabled Emperor Karna
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    Re: Group Ability Options. [Mandatory post]

    Post by Fabled Emperor Karna on Mon Dec 15, 2014 10:20 pm

    Personally I would chose option 1 because it works with our current ability system but I want this to be a voted matter instead of me simply dictating one way or another. opinions are also welcome.
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    Fiora
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    Re: Group Ability Options. [Mandatory post]

    Post by Fiora on Mon Dec 15, 2014 10:21 pm

    Option one seems much more feasible. I think it'd work better for members of different power levels.


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    Wave Darkbright

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    Re: Group Ability Options. [Mandatory post]

    Post by Wave Darkbright on Mon Dec 15, 2014 10:22 pm

    I say number 1 mainly for the fact I believe its more fair, also because number 2 screwed me over sorta but its whatevs xD
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    Tobirama Endou
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    Re: Group Ability Options. [Mandatory post]

    Post by Tobirama Endou on Mon Dec 15, 2014 10:22 pm

    I like the second option because it gives a small ace in the hole for those who are facing a much stronger opponent. However, it's more fair to go through with the first option. However, the second option could be taken into account if maybe a higher ranked person in the group, during an important battle, released a restriction on the weaker player to allow them to use the spell at a slight more powerful rank than they are. Not max rank, but stronger than their current rank. I'm trying to think for the little guys here.


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    Urek
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    Re: Group Ability Options. [Mandatory post]

    Post by Urek on Mon Dec 15, 2014 10:23 pm

    But with that the ability would have to be recreated for each and every member as well.


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    Kaseki

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    Re: Group Ability Options. [Mandatory post]

    Post by Kaseki on Mon Dec 15, 2014 10:25 pm

    Just like any other site... blah...

    Only the H-ranked mages can use the H-Ranked guild spell.... blah.

    /me unfollows topic to fix more shit
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    Wave Darkbright

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    Re: Group Ability Options. [Mandatory post]

    Post by Wave Darkbright on Mon Dec 15, 2014 10:26 pm

    Everyone wouldnt have to "remake" the spell. You just have to word it differently
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    Tobirama Endou
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    Re: Group Ability Options. [Mandatory post]

    Post by Tobirama Endou on Mon Dec 15, 2014 10:27 pm

    Not sure if you actually read anything Kaseki, but we're discussing the use of the spell for ALL members of the group. If nothing else though, option one is fine.


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    Urek
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    Re: Group Ability Options. [Mandatory post]

    Post by Urek on Mon Dec 15, 2014 10:29 pm

    It wouldn't be as powerful you'd have to change multiple things about it.

    The second option would allow for just a single ability that is the same for every exact member and would make it easier on staff as well so they dont have to check it every time someone ranks up.


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    Fabled Emperor Karna
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    Re: Group Ability Options. [Mandatory post]

    Post by Fabled Emperor Karna on Mon Dec 15, 2014 10:30 pm

    The rest of our staff, inactive or not, mod, admin, developer, has 24 hours to vote before the votes are locked in and the winner will be implemented
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    Kaseki

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    Re: Group Ability Options. [Mandatory post]

    Post by Kaseki on Mon Dec 15, 2014 10:31 pm

    yet that is no option?

    - Spell is equal rank to user
    - Spell is same rank to all users.

    Or... As I randomly decided to bring up...

    - Only users of that ran can use the spell

    I mean people would just join groups just to get the perks. It wouldn't even be about IC reasons anymore. It becomes a power hungry site, giving favor to the ones who can get as close to godmodding as possible without actually godmodding... (Except well... for gods... who are well.. yeah)
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    Fabled Emperor Karna
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    Re: Group Ability Options. [Mandatory post]

    Post by Fabled Emperor Karna on Mon Dec 15, 2014 10:35 pm

    Thus why I voted number 1, its more like an extra ability instead of a stronger ability for characters.
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    Wave Darkbright

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    Re: Group Ability Options. [Mandatory post]

    Post by Wave Darkbright on Mon Dec 15, 2014 10:36 pm

    Since my right hand man just made a good point... Im changing my vote to number 1
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    Urek
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    Re: Group Ability Options. [Mandatory post]

    Post by Urek on Mon Dec 15, 2014 10:38 pm

    The sites pretty much already power hungry, and if they leave the group they should lose the ability.


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    Fabled Emperor Karna
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    Re: Group Ability Options. [Mandatory post]

    Post by Fabled Emperor Karna on Mon Dec 15, 2014 10:39 pm

    so the vote is 3 to 3 right now xD and yes Urek, if you are no longer in the group you no longer have the ability. Though keep in mind, groups will have activity checks, if you aren't active in a group or at least participate in group activities then you will be kicked from the group.
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    Urek
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    Re: Group Ability Options. [Mandatory post]

    Post by Urek on Mon Dec 15, 2014 10:42 pm

    I feel like the point in the group is the unity and the first option just doesn't cut it for me.


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    Urek
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    Re: Group Ability Options. [Mandatory post]

    Post by Urek on Mon Dec 15, 2014 10:44 pm

    I feel like we could add another option forcing them into doing missions or whatever to earn upgrades for the ability.


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    Fabled Emperor Karna
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    Re: Group Ability Options. [Mandatory post]

    Post by Fabled Emperor Karna on Mon Dec 15, 2014 10:45 pm

    well like invasion and defense topics are mandatory for group members.
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    Urek
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    Re: Group Ability Options. [Mandatory post]

    Post by Urek on Mon Dec 15, 2014 10:47 pm

    Yeah im talking like missions that reward the upgrades, because i mean invasions arent gonna be something that happen all the time.


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    That Guy

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    Re: Group Ability Options. [Mandatory post]

    Post by That Guy on Tue Dec 16, 2014 6:19 am

    edited original post to make it capable of canceling votes and changing votes (Namely wave)
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    Kaseki

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    Re: Group Ability Options. [Mandatory post]

    Post by Kaseki on Tue Dec 16, 2014 9:46 am

    I'm going to state this again... because it appears someone misunderstood what I said.

    Choice One : Balances all the players (Punishing the weaker ones, rewarding the strong)
    Choice Two : Makes it ridiculous for weak players (Seriously, a Tier 1 Novice using a Tier 5 Transcendent spell? REALLY? )

    What I meant...

    The spells should be upgraded just as Choice 2 was. However, limiting who has access. If it's above your rank, you can't use it. Meaning groups will ACTUALLY HAVE TO WORK TOGETHER, to ensure everyone gets a benefit... the only thing excluding this, would be the Group Passive.

    I mean seriously... Imagine Humans using God-ranked spells just because they joined a group. Both of the given choices HIGHLY favors Gods and Top Tier Players, giving you ALL more power.

    So as the only Non-God, I speak on behalf of all of the Lower Ranked Users. (Because we all know who app'd for Demi gods too..)

    EDIT: Meaning Novice 1 can use Novice 5 spells... It has to be same Rank, not the number tier thing.
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    Wave Darkbright

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    Re: Group Ability Options. [Mandatory post]

    Post by Wave Darkbright on Tue Dec 16, 2014 10:54 am

    I think I will throw in my 2 cents on this. I don't believe armor, weapons, spells, and summons shouldn't have tiers
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    Tobirama Endou
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    Re: Group Ability Options. [Mandatory post]

    Post by Tobirama Endou on Tue Dec 16, 2014 12:23 pm

    Tobirama Endou wrote:I like the second option because it gives a small ace in the hole for those who are facing a much stronger opponent. However, it's more fair to go through with the first option. However, the second option could be taken into account if maybe a higher ranked person in the group, during an important battle, released a restriction on the weaker player to allow them to use the spell at a slight more powerful rank than they are. Not max rank, but stronger than their current rank. I'm trying to think for the little guys here.
    So basically what I already said...derp.


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