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    New Spells

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    Wave Darkbright

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    Name:: Wave Darkbright
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    New Spells

    Post by Wave Darkbright on Sat Jan 10, 2015 2:47 pm

    Name: Assimilate All Creations
    Rank: Transcender
    Description: The user can assimilate any willing being or item into themselves and thus increase their power. Every person or being assimilated allows the user access to all their spells as if they were their own. Also for the first person or thing assimilated the user gains +1 to strength and endurance.
    Strengths: Allows the user to use other people or beings abilities.
    Weakness: The beings assimilated are removed from the topic until the user releases them.
    When a person is released the user can no longer use their abilities
    After all things are released the user loses 1 point to strength and endurance for 2 post

    Name: Inverted World
    Rank: Transcender
    Description: The user snaps their fingers which produces a sonic screech type sound which signals the activation of the ability, and anyone who hears the sound becomes affected. The sound can be heard from up to 80 meters away. Up and down, left and right as well as forward and backward are reversed. However, it is not just the sense of direction that is changed; the opponent's eyesight, direction of incoming attacks, and injury locations are also inverted. The effect of the Inverted World can be targeted at or neglected from specific opponents, making it ideal for use in group fighting. It also severely affects the equilibrium of those its power is used on giving them vertigo, causing confusion, disorientation and/or nausea.
    Duration and cooldown: 5 Post duration, 8 post cooldown
    Strengths: Inverts everything
    Weakness: After a while people may learn how the technique works, however that doesn't mean they will be able to block the attacks.
    The user is only able to use 1 other spell after this spell is activated

    Name: God's Gift
    Rank: Transcender
    Description: The user gathers natural energy from his surroundings to empower his own abilities. This ability allows for Wave to access more of his power and boost all his stats by 1. In this mode Wave gains a black aura and gains black markings around his eyes, also his hair stands straight up due to the magical surge in power.
    Duration and cooldown: 7 Post Duration, 8 Post cooldown
    Strengths: Boost all stats by one
    Weakness: Requires area to not be deprived of magic

    Name: Physical Nonexistence
    Rank: Transcender
    Description: The technique allows the user to transfer anything to another dimension. When activated, any part of the user's body that overlaps with a solid object is seamlessly warped to the other dimension, making it appear as though the user is phasing through them. This ability can dodge most attacks, and by overlapping their entire body into large objects, the user can completely conceal their presence while temporarily erasing all traces of their magic. This ability can also be used to travel through the ground. The user also seemingly possesses the capability to extend this intangibility to whatever they are touching at the moment of activation, as long as they are able to maintain some form of contact with at least a part of the desired item or person. It also allows the user to bypass even the strongest barriers.
    Duration and cooldown: Able to use this ability as many times as they want for 4 post, 5 Post cooldown
    Strengths: User can teleport themselves and anything they are touching to another dimension thus dodging the attack
    Weakness: User cannot attack while phasing
    Must maintain some form of contact with any person or item they want to phase
    Any buildings that are made to phase cannot be bigger than 2 stories
    Cannot phase people into the ground without permission

    Name: Lance of Black Lightning
    Rank: Transcender
    Description: The user creates a javelin-like weapon using magic. The javelin is black in color and is eight feet and two inches long(8ft 2in). The user throws the spear, wherever the spear lands is engulfed by a explosion of black lightning that covers a 35 meter area. The javelin has physical properties even though it is made of lightning, therefor it can pierce people.
    Duration and cooldown: Instant Duration, 3 post cooldown
    Strengths: Can be done in seemingly rapid succession
    Weakness: It can only be maintained for a short amount of time, so it can't be used as a true weapon.


    Last edited by Wave Darkbright on Fri Jan 16, 2015 8:03 pm; edited 5 times in total
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    Wave Darkbright

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    Name:: Wave Darkbright
    Race: God
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    Re: New Spells

    Post by Wave Darkbright on Thu Jan 15, 2015 7:43 am

    Bump for checking
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    Urek
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    Re: New Spells

    Post by Urek on Thu Jan 15, 2015 10:58 am

    Wave Darkbright wrote:Name: Absorption Seal
    Rank: Transcender(Passive)
    Description: Once every other post, the user is capable of absorbing any magic, regardless of any shape or nature, and dispersing it within one's body. As a result, this technique can absorb any magic based technique, rendering it ineffective on the user. Should the user get close enough to grab the opponent, the barrier can absorb magic right out of an individual's body, effectively draining them. Doing this has a variety of effects. One effect is that the user stops the person from casting any magic abilities for 3 post. Another effect is that the magic can be used to revitalize and heal the user or a allies body, the user can also use the magic they absorbed as if it was their own and it allows them to use one technique of the opponent's. The amount the body is healed is dependent on the rank of the spell. This technique requires the user focus their magic. If the user somehow has their magic drained or stripped of their abilities to use magic, this technique is rendered unusable.
    Strengths: Can negate magic of equal rank to the user
    Can absorb magic directly from a person
    Weakness: Cannot be used if they don't have control of their magic or unable to use it

    ^^Big fat nope, this is an ability not a passive. Its way too op as well with multiple abilities in one. You need to stick to the normal template too.

    Name: Death God's Soul Separation
    Rank: Transcender
    Description: It invokes the power of a spectral entity known as the Death God that can only be seen when it grasps one's soul. Once called upon, the Death God hovers behind the user and wraps its left arm with prayer beads, uttering some unintelligible chanting, and after some time a cursed seal appears on its arm. The shinigami then stretches his arm into the target's chest. At the user's command, the Shinigami then performs the sealing by dragging the target's soul into a mystical jar branded with the seal's mark. It is possible to take parts of someone's soul(ie the arms or legs). When this happens parts dealt in such a manner suffer from necrosis and paralysis, causing the target extreme pain that worsens over time. This can also be used to remove another entity from a person.
    Duration and cooldown: 3 post duration(gives shinigami a chance to grab the person) 5 post cooldown If you hold the shinigami for 3 posts you would have to be immobile or something during said posts to make this balanced.
    Strengths: Can kill or permanently cripple a person
    Weakness: Requires physical contact

    Name: God's Gift
    Rank: Transcender
    Description: The user takes any number of their truth seeking balls and plants them into the earth. This sacrifices the ball for the remainder of the topic. The user then lets them stay in the earth for any amount of time, and for every post a ball stays in the ground thats 1 post the ability can remain active. This ability allows for Wave to access more of his power and boost all his stats by 1. In this mode Wave gains a yellow Aura and gains black markings around his eyes, also his hair stands straight up due to the magical surge in power.
    Duration and cooldown: Duration depends on charge up time. Cooldown is equal to the amount of consecutive time in this mode. I need a Solid duration and cooldown.
    Strengths: Boost all stats by one
    Weakness: Sacrifices truth seeking balls needed for other abilities
    Requires time to charge up

    ^^This will be your free +5 ability

    Name: Deletion
    Rank: Transcender
    Description: The user selects any active spell, known spell, any sense, any injury, any item, any summon, or any event that has recently happened. After selecting something that thing is "deleted" and cannot happen again for the rest of the thread. An example is if the user "deletes" a deep cut on his chest it cannot happen again for the rest of the thread. Another example is if the user "deletes" a active spell, the spell cannot be used for the rest of the post. So there is no way you can have something not happen for the rest of the thread. You can't use this on "events that has recently happened", you can however completely stop 1 item or summon or 1 spell from being used the rest of the thread(only works on equal rank or lower rank things). As for a wound, you could do 1 major wound or 3 minor wounds, but they can still happen again if you're hit there.
    Duration and cooldown: Instant Duration, 3 Post cooldown Bump this up to 4 cooldown and the sense erase would only last for the duration of the spell
    Strengths: User can delete almost anything
    Weakness: Cannot be used to kill people

    Name: Parasite Demolition Technique
    Rank: Transcender
    Description: Wave sacrifices any number of his paths(one per opponent) for the remainder of the thread. With the power of magic, he disassembles their body(or bodies) down to a cellular, and even to a proteinic level, and allows them to enter the enemy's flesh. This cruel technique gradually corrodes the inner bodily cells of those he merges with, and death ensues. Every post the technique is active the person infected loses a point to speed, strength, and enduranceYou can only do -2 so you have to give up a stat here.. Four post into the technique the person loses their ability to use spells of their rank and can only use spells of lower rank. After 7 post the person can only use spells 2 ranks below their own. Finally on the 10th post the target will die. The head of the sacrificed path protrudes from the infected person's shoulder and is still capable of speech and seeing. The user can disinfect a path if they are needed but they must be within 10 meters of the infected person. This needs a way to be dodged, you cannot take someones power to use abilities for a whole thread either thats too op.
    Duration and cooldown: Permanent duration(Can be used as many times in a thread as long as the user still has paths.)  This needs a duration and cooldown it cannot just last an entire thread thats too op.
    Strengths: Can kill and weaken opponents
    Weakness: Makes the user sacrifice their paths
    If used to kill a person the paths sacrificed are unusable for the remainder of the thread
    Any damage done to the opponent is done to the merged paths


    This is what I have to say Drake may have more in store. Also if these get approved you cannot use them in any thread that is already started.


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    Wave Darkbright

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    Name:: Wave Darkbright
    Race: God
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    Re: New Spells

    Post by Wave Darkbright on Thu Jan 15, 2015 4:57 pm

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    Fabled Emperor Karna
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    Name:: Fabled Emperor Karna
    Race: Awakened Human
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    Re: New Spells

    Post by Fabled Emperor Karna on Thu Jan 15, 2015 8:01 pm

    Wave Darkbright wrote:Name: Assimilate All Creations
    Rank: Transcender
    Description: The user can assimilate any willing being into themselves and thus increase their power. Every person or being assimilated allows the user access to all their spells as if they were their own. For each person or being assimilated the user also gains +1 to any stat they choose.
    Strengths: Allows the user to use other people or beings abilities.
    Weakness: The beings assimilated are removed from the topic until the user releases them.
    When a person is released the user can no longer use their abilities and they lose the stat boost they got from them. ((you will have to state that you can only absorb up to 2 willing beings because you can only get +2 stats. Also I would prefer you pick the stats now.))

    Name: Death God's Soul Separation
    Rank: Transcender
    Description: It invokes the power of a spectral entity known as the Death God that can only be seen when it grasps one's soul. Once called upon, the Death God hovers behind the user and wraps its left arm with prayer beads, uttering some unintelligible chanting, and after some time a cursed seal appears on its arm. The shinigami then stretches his arm into the target's chest. At the user's command, the Shinigami then performs the sealing by dragging the target's soul into a mystical jar branded with the seal's mark. It is possible to take parts of someone's soul(ie the arms or legs). When this happens parts dealt in such a manner suffer from necrosis and paralysis, causing the target extreme pain that worsens over time. This can also be used to remove another entity from a person.
    Duration and cooldown: 3 post duration(gives shinigami a chance to grab the person) 5 post cooldown
    Strengths: Can kill or permanently cripple a person ((Despite the fact that transcender rank spells can kill a Novice rank, you will have to remove that fact because it is a given, this could not kill a Master or Transcender level character. Also it could not permanently cripple them as healing can be done and even with abilities that dont allow healing, that ends with the end of the topic.))
    Weakness: Requires physical contact
    While the shinigami is summoned the user cannot move from their current spot, they can however move(ie: to block a attacks turn around etc etc.)

    Name: God's Gift
    Rank: Transcender
    Description: The user takes any number of their truth seeking balls and plants them into the earth. This sacrifices the ball for the remainder of the topic. The user then lets them stay in the earth for any amount of time, and for every post a ball stays in the ground thats 1 post the ability can remain active. This ability allows for Wave to access more of his power and boost all his stats by 1. In this mode Wave gains a yellow Aura and gains black markings around his eyes, also his hair stands straight up due to the magical surge in power.
    Duration and cooldown: Duration depends on charge up time. Cooldown is double to the amount of consecutive time in this mode. ((abilities cannot have indefinite durations/cds, I need you to fill this in with actual post numbers))
    Strengths: Boost all stats by one
    Weakness: Sacrifices truth seeking balls needed for other abilities
    Requires time to charge up

    Name: Deletion
    Rank: Transcender
    Description: The user selects any active spell, known spell, any sense, any injury, any item,or any summon. After selecting something that thing is "deleted" and cannot happen again for the rest of the thread.  An example is if the user "deletes" a deep cut on his chest it disappears as if it never happened but the wound can be done again, this can be done on 3 minor wounds or 1 major wound. Another example is if the user "deletes" a active spell, the spell cannot be used for the rest of the post. If used on a summon or weapon, said summon or weapon disappears and cant be used for the rest of the thread. ((This is going to take a bit of some reworking. The cuts thing is fine, got it. you say after deleting a spell that spell cant be used again for the rest of the post, confused. As for the weapons and summons thing, I wont allow that because that's simply unfair, the only way you could remove something from the topic is if this ability is also removed from the topic, otherwise things should only be held unusable for the duration of the ability.))
    Duration and cooldown: Instant Duration, 3 Post cooldown
    Strengths: User can delete almost anything
    Weakness: Cannot be used to kill people

    Name: Parasite Demolition Technique
    Rank: Transcender
    Description: Wave sacrifices any number of his paths(one per opponent) for the remainder of the thread. With the power of magic, he disassembles their body(or bodies) down to a cellular, and even to a proteinic level, and allows them to enter the enemy's flesh. This cruel technique gradually corrodes the inner bodily cells of those he merges with, and death ensues. The virus infects a person by the disassembled path being sent into the air around a 30 meter radius. Anyone who is within the range without the antidote(Wave's blood) becomes infected. Every post the technique is active the person infected loses a point to speed and strength. Four post into the technique the person loses their ability to use spells of their rank and can only use spells of lower rank. After 7 post the person can only use spells 2 ranks below their own. Finally on the 10th post the target will die. The head of the sacrificed path protrudes from the infected person's shoulder and is still capable of speech and seeing. The user can disinfect a path if they are needed but they must be within 10 meters of the infected person. ((Alright this one is going to need some reworking also, and air type poison that effects peoples stats is fine, this ability however has a bit too much in it. Also disabling people from using their spells for the remainder of a topic is not okay so you'll have to change that. And again with the death thing like I said above, cannot have that either.))
    Duration and cooldown: 10 post duration, 13 post cooldown  
    Strengths: Can kill and weaken opponents ((refer to the above))
    Weakness: Makes the user sacrifice their paths
    If used to kill a person the paths sacrificed are unusable for the remainder of the thread
    Any damage done to the opponent is done to the merged paths
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    Wave Darkbright

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    Name:: Wave Darkbright
    Race: God
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    Re: New Spells

    Post by Wave Darkbright on Fri Jan 16, 2015 1:41 am

    Bump for changes
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    Fabled Emperor Karna
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    Re: New Spells

    Post by Fabled Emperor Karna on Fri Jan 16, 2015 6:10 pm

    Approved

    Wave Darkbright wrote:Name: Assimilate All Creations
    Rank: Transcender
    Description: The user can assimilate any willing being or item into themselves and thus increase their power. Every person or being assimilated allows the user access to all their spells as if they were their own. Also for the first person or thing assimilated the user gains +1 to strength and endurance.
    Strengths: Allows the user to use other people or beings abilities.
    Weakness: The beings assimilated are removed from the topic until the user releases them.
    When a person is released the user can no longer use their abilities
    After all things are released the user loses 1 point to strength and endurance for 2 post

    Name: Inverted World
    Rank: Transcender
    Description: The user snaps their fingers which produces a sonic screech type sound which signals the activation of the ability, and anyone who hears the sound becomes affected. The sound can be heard from up to 80 meters away. Up and down, left and right as well as forward and backward are reversed. However, it is not just the sense of direction that is changed; the opponent's eyesight, direction of incoming attacks, and injury locations are also inverted. The effect of the Inverted World can be targeted at or neglected from specific opponents, making it ideal for use in group fighting. It also severely affects the equilibrium of those its power is used on giving them vertigo, causing confusion, disorientation and/or nausea.
    Duration and cooldown: 5 Post duration, 8 post cooldown
    Strengths: Inverts everything
    Weakness: After a while people may learn how the technique works, however that doesn't mean they will be able to block the attacks.
    The user is only able to use 1 other spell after this spell is activated

    Name: God's Gift
    Rank: Transcender
    Description: The user gathers natural energy from his surroundings to empower his own abilities. This ability allows for Wave to access more of his power and boost all his stats by 1. In this mode Wave gains a black aura and gains black markings around his eyes, also his hair stands straight up due to the magical surge in power.
    Duration and cooldown: 7 Post Duration, 8 Post cooldown
    Strengths: Boost all stats by one
    Weakness: Requires area to not be deprived of magic

    Name: Physical Nonexistence
    Rank: Transcender
    Description: The technique allows the user to transfer anything to another dimension. When activated, any part of the user's body that overlaps with a solid object is seamlessly warped to the other dimension, making it appear as though the user is phasing through them. This ability can dodge most attacks, and by overlapping their entire body into large objects, the user can completely conceal their presence while temporarily erasing all traces of their magic. This ability can also be used to travel through the ground. The user also seemingly possesses the capability to extend this intangibility to whatever they are touching at the moment of activation, as long as they are able to maintain some form of contact with at least a part of the desired item or person. It also allows the user to bypass even the strongest barriers.
    Duration and cooldown: Able to use this ability as many times as they want for 4 post, 5 Post cooldown
    Strengths: User can teleport themselves and anything they are touching to another dimension thus dodging the attack
    Weakness: User cannot attack while phasing
    Must maintain some form of contact with any person or item they want to phase
    Any buildings that are made to phase cannot be bigger than 2 stories
    Cannot phase people into the ground without permission

    Name: Lance of Black Lightning
    Rank: Transcender
    Description: The user creates a javelin-like weapon using magic. The javelin is black in color and is eight feet and two inches long(8ft 2in). The user throws the spear, wherever the spear lands is engulfed by a explosion of black lightning that covers a 35 meter area. The javelin has physical properties even though it is made of lightning, therefor it can pierce people.
    Duration and cooldown: Instant Duration, 3 post cooldown
    Strengths: Can be done in seemingly rapid succession
    Weakness: It can only be maintained for a short amount of time, so it can't be used as a true weapon.

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    Re: New Spells

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