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    Darkbright Abilities

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    Wave Darkbright

    Posts : 277
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    Name:: Wave Darkbright
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    Darkbright Abilities

    Post by Wave Darkbright on Tue Dec 02, 2014 3:59 pm

    Cosmetic:
    Cosmetic: Truth Seeking Balls
    Description: All of Wave's abilities unless otherwise stated are connected to orbs called truth seeking balls. The balls are about the size of baseballs. The balls have a dense fluid like nature, meaning they have unlimited flexibility while being able to form a solid. However they cannot cause damage or do any other effect unless an ability is used, when not using an ability they simply float around in a circle behind the user. The user has 8 balls in his arsenal.

    By utilizing "the power of the universe," the Truth-Seeking Balls can be shaped into a variety of forms, allowing them the flexibility to be used for offensive, defensive, and supplementary purposes. The balls can wrap around the user to act as a defensive shield, or be launched to serve as high-speed projectiles. They are also capable of causing massive explosions by rapidly expanding in size. The balls utilize Wave's light and dark magic together. When the balls are also able to heal the user.

    The black substance that comprises the balls is highly durable. They in no way can be destroyed. The user can only control the balls within 75 meters of their location, allowing opponents to separate them from the user by transporting them elsewhere. When the balls take on a form they can only remain in that form for a certain amount of time.

    Name: Shape Variant
    Rank: Transcender
    Description: The user shapes the up to two of the balls into anything he desires, such as a weapon or piece of equipment.
    Duration and Cooldown: 5 post duration, 6 post cooldown
    Strengths: Has many uses and is versatile.
    Weakness: Balls can only keep a certain shape for 3 post(ie: ball can only remain a sword for 3 post and then must change into something else.)

    Name: Explosive Truth Seeker
    Rank: Transcender
    Description: The user launches 1 of the balls or a massive ball(70 meter radius) made of all 8 balls at the target, as they expand at an almost instantaneous rate. This causes everything within a 75 meter radius around each ball to be caught in an explosion. The balls can be stuck to any surface including the user, to act as a sort of "sticky bomb". This ability cannot hurt the user.
    Duration and Cooldown: Instant duration, 5 post cooldown
    Strengths: Causes an massive explosion.
    Weakness: Can be dodged and blocked with god tier shields.

    Name: Assimilate All Creations
    Rank: Transcender
    Description: The user can assimilate any willing being or item into themselves and thus increase their power. Every person or being assimilated allows the user access to all their spells as if they were their own. Also for the first person or thing assimilated the user gains +1 to strength and endurance.
    Strengths: Allows the user to use other people or beings abilities.
    Weakness: The beings assimilated are removed from the topic until the user releases them.
    When a person is released the user can no longer use their abilities
    After all things are released the user loses 1 point to strength and endurance for 2 post

    Name: Inverted World
    Rank: Transcender
    Description: The user snaps their fingers which produces a sonic screech type sound which signals the activation of the ability, and anyone who hears the sound becomes affected. The sound can be heard from up to 80 meters away. Up and down, left and right as well as forward and backward are reversed. However, it is not just the sense of direction that is changed; the opponent's eyesight, direction of incoming attacks, and injury locations are also inverted. The effect of the Inverted World can be targeted at or neglected from specific opponents, making it ideal for use in group fighting. It also severely affects the equilibrium of those its power is used on giving them vertigo, causing confusion, disorientation and/or nausea.
    Duration and cooldown: 5 Post duration, 8 post cooldown
    Strengths: Inverts everything
    Weakness: After a while people may learn how the technique works, however that doesn't mean they will be able to block the attacks.
    The user is only able to use 1 other spell after this spell is activated

    Name: God's Gift
    Rank: Transcender
    Description: The user gathers natural energy from his surroundings to empower his own abilities. This ability allows for Wave to access more of his power and boost all his stats by 1. In this mode Wave gains a black aura and gains black markings around his eyes, also his hair stands straight up due to the magical surge in power.
    Duration and cooldown: 7 Post Duration, 8 Post cooldown
    Strengths: Boost all stats by one
    Weakness: Requires area to not be deprived of magic

    Name: Physical Nonexistence
    Rank: Transcender
    Description: The technique allows the user to transfer anything to another dimension. When activated, any part of the user's body that overlaps with a solid object is seamlessly warped to the other dimension, making it appear as though the user is phasing through them. This ability can dodge most attacks, and by overlapping their entire body into large objects, the user can completely conceal their presence while temporarily erasing all traces of their magic. This ability can also be used to travel through the ground. The user also seemingly possesses the capability to extend this intangibility to whatever they are touching at the moment of activation, as long as they are able to maintain some form of contact with at least a part of the desired item or person. It also allows the user to bypass even the strongest barriers.
    Duration and cooldown: Able to use this ability as many times as they want for 4 post, 5 Post cooldown
    Strengths: User can teleport themselves and anything they are touching to another dimension thus dodging the attack
    Weakness: User cannot attack while phasing
    Must maintain some form of contact with any person or item they want to phase
    Any buildings that are made to phase cannot be bigger than 2 stories
    Cannot phase people into the ground without permission

    Name: Lance of Black Lightning
    Rank: Transcender
    Description: The user creates a javelin-like weapon using magic. The javelin is black in color and is eight feet and two inches long(8ft 2in). The user throws the spear, wherever the spear lands is engulfed by a explosion of black lightning that covers a 35 meter area. The javelin has physical properties even though it is made of lightning, therefor it can pierce people.
    Duration and cooldown: Instant Duration, 3 post cooldown
    Strengths: Can be done in seemingly rapid succession
    Weakness: It can only be maintained for a short amount of time, so it can't be used as a true weapon.


    Last edited by Wave Darkbright on Fri Jan 16, 2015 8:05 pm; edited 4 times in total
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    That Guy

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    Re: Darkbright Abilities

    Post by That Guy on Tue Dec 02, 2014 10:13 pm

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    Fabled Emperor Karna
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    Re: Darkbright Abilities

    Post by Fabled Emperor Karna on Fri Dec 12, 2014 3:56 pm

    Unapproved, edits in red~

    Wave Darkbright wrote:
    Passive:
    Passive: Truth Seeking Balls
    Description: All of Wave's abilities unless otherwise stated are connected to orbs called truth seeking balls. The balls are about the size of baseballs. The balls have a dense fluid like nature, meaning they have unlimited flexibility while being able to form a solid. However they cannot cause damage or do any other effect unless an ability is used, when not using an ability they simply float around in a circle behind the user. The user has 8 balls in his arsenal.

    By utilizing "the power of the universe," the Truth-Seeking Balls can be shaped into a variety of forms, allowing them the flexibility to be used for offensive, defensive, and supplementary purposes. The balls can wrap around the user to act as a defensive shield, or be launched to serve as high-speed projectiles. They are also capable of causing massive explosions by rapidly expanding in size. The balls utilize Wave's light and dark magic together in order to neutralize any other magic they touch. When the balls are also able to heal the user. ((you gotta take out the part that says "neutralize's any other magic they touch, too OP))

    The black substance that comprises the balls is highly durable, only taking damage from powerful techniques(God tier). The user can only control the balls within 80 meters of their location, allowing opponents to separate them from the user by transporting them elsewhere. When the balls take on a form they can only remain in that form for a certain amount of time. The balls are capable of negating all magic except light, dark, and pure raw magic. (("user can only control the balls within 80 meters of their location" You need to change this to 75 meters.
    "The balls are capable of negating all magic except light, dark, and pure raw magic." they cannot simply negate types of magic, when you get more spells you can make spells that increase resistance to certain types of magic.))

    (("The black substance that comprises the balls is highly durable, only taking damage from powerful techniques(God tier)" you need to state that they can only be 'destroyed' by God tier damage. I will say though by destroyed I simply mean they must revert back to their ball state and become inactive until you use an ability on it again))

    Name: Shape Variant
    Rank: God
    Description: The user shapes the up to two of the balls into anything he desires, such as a weapon or piece of equipment.
    Duration and Cooldown: 5 post duration, 6 post cooldown
    Strengths: Has many uses and is versatile.
    Weakness: Balls can only keep a certain shape for 3 post(ie: ball can only remain a sword for 3 post and then must change into something else.)

    Name: Explosive Truth Seeker
    Rank: God
    Description: The user launches up to 3 of the balls at the target, as they expand at an almost instantaneous rate. This causes everything within a 75 meter radius around each ball to be caught in an explosion. The balls can be stuck to any surface including the user, to act as a sort of "sticky bomb". This ability cannot hurt the user. ((I want you to be aware that you could send these anywhere within a 75 meter radius of you can cause a 75 meter radius explosion around each as this ability is, I want you to limit this to only 1 ball so that it conforms with the 75 meter radius rule and besides, whether it's 1 or 3 this ability would do the same amount of damage so that shouldn't really change much~))
    Duration and Cooldown: Instant duration, 5 post cooldown
    Strengths: Causes an massive explosion.
    Weakness: Can be dodged and blocked with god tier shields.
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    Wave Darkbright

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    Re: Darkbright Abilities

    Post by Wave Darkbright on Fri Dec 12, 2014 4:11 pm

    Bump
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    Fabled Emperor Karna
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    Re: Darkbright Abilities

    Post by Fabled Emperor Karna on Fri Dec 12, 2014 4:15 pm

    Wave Darkbright wrote:
    Passive:
    Passive: Truth Seeking Balls
    Description: All of Wave's abilities unless otherwise stated are connected to orbs called truth seeking balls. The balls are about the size of baseballs. The balls have a dense fluid like nature, meaning they have unlimited flexibility while being able to form a solid. However they cannot cause damage or do any other effect unless an ability is used, when not using an ability they simply float around in a circle behind the user. The user has 8 balls in his arsenal.

    By utilizing "the power of the universe," the Truth-Seeking Balls can be shaped into a variety of forms, allowing them the flexibility to be used for offensive, defensive, and supplementary purposes. The balls can wrap around the user to act as a defensive shield, or be launched to serve as high-speed projectiles. They are also capable of causing massive explosions by rapidly expanding in size. The balls utilize Wave's light and dark magic together. When the balls are also able to heal the user.

    The black substance that comprises the balls is highly durable. They in no way can be destroyed. The user can only control the balls within 75 meters of their location, allowing opponents to separate them from the user by transporting them elsewhere. However the balls in cant be touched by anyone other than Wave no matter the state they are in, or else they will receive 3rd degree burns. When the balls take on a form they can only remain in that form for a certain amount of time.
    ((You gotta take the 3rd degree burns part out of the passive man, I only let you have this passive because they literally do nothing unless an ability is used on them. You can state that when an ability is being used on them that they give 3rd degree burns.))

    Name: Shape Variant
    Rank: God
    Description: The user shapes the up to two of the balls into anything he desires, such as a weapon or piece of equipment.
    Duration and Cooldown: 5 post duration, 6 post cooldown
    Strengths: Has many uses and is versatile.
    Weakness: Balls can only keep a certain shape for 3 post(ie: ball can only remain a sword for 3 post and then must change into something else.)

    Name: Explosive Truth Seeker
    Rank: God
    Description: The user launches 1 of the balls or a massive ball(70 meter radius) made of all 8 balls at the target, as they expand at an almost instantaneous rate. This causes everything within a 75 meter radius around each ball to be caught in an explosion. The balls can be stuck to any surface including the user, to act as a sort of "sticky bomb". This ability cannot hurt the user.
    Duration and Cooldown: Instant duration, 5 post cooldown
    Strengths: Causes an massive explosion.
    Weakness: Can be dodged and blocked with god tier shields.
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    Wave Darkbright

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    Re: Darkbright Abilities

    Post by Wave Darkbright on Fri Dec 12, 2014 4:19 pm

    Well can I just say people cant touch them?
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    Fabled Emperor Karna
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    Re: Darkbright Abilities

    Post by Fabled Emperor Karna on Fri Dec 12, 2014 4:37 pm

    there's no real point unless your using an ability on them. You can move them at will anyway xD
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    Wave Darkbright

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    Name:: Wave Darkbright
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    Re: Darkbright Abilities

    Post by Wave Darkbright on Fri Dec 12, 2014 7:34 pm

    xD you're right I dont think sometimes but bump
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    Fabled Emperor Karna
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    Re: Darkbright Abilities

    Post by Fabled Emperor Karna on Sat Dec 13, 2014 5:38 pm

    Approved~

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