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Gods Among Men RP

Gods Among Men RP

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Welcome to Gods Among Men, ! Your last visit was . You have made 38 posts! Please welcome our newest member, https://godsamongmenrp.rpg-board.net/u53!


2 posters

    Nexus Group Abilities

    Wave Darkbright
    Wave Darkbright


    Posts : 277
    Join date : 2014-11-28

    Character sheet
    Name:: Wave Darkbright
    Race: God
    Statistics:

    Nexus Group Abilities Empty Nexus Group Abilities

    Post by Wave Darkbright Sat Dec 13, 2014 8:02 pm

    Name:Nexus Grand Law
    Rank: Transcendent
    Description: Once a person joins Nexus they will be branded with the group mark on their arm. This mark is what is used to activate the ability. Once the ability begins to activate the mark will disintegrate any clothing covering it and begin to glow brightly. The user then holds their fist closed tight and points their arm with the mark at the opponent, with the other arm holding onto it. The user then launches 3 magic glowing circles at the ground around the target. Once inside the circles the target can't move. The circles then have a column of energy(Color of energy depending on user) erupt from them, thus damaging the opponent greatly.
    Nexus Symbol:
    Duration and cooldown: Instant duration, 5 post cooldown
    Strengths: Hard to dodge and can damage multiple targets by expanding the area of the rings to up to 75 meters. Also cant harm members of the group
    Weakness: Takes one post for the mark to charge up and reach full power before launching rings. During the charge time no other abilities can be activated, and already activated abilities are deactivated.


    Last edited by Wave Darkbright on Thu Jan 15, 2015 7:48 am; edited 2 times in total
    Fabled Emperor Karna
    Fabled Emperor Karna
    Admin


    Posts : 308
    Join date : 2014-11-21
    Location : Missing

    Character sheet
    Name:: Fabled Emperor Karna
    Race: Awakened Human
    Statistics:

    Nexus Group Abilities Empty Re: Nexus Group Abilities

    Post by Fabled Emperor Karna Sat Dec 13, 2014 9:53 pm

    Since this ability takes a post to charge up but once it's launched it not only stuns an opponent but also deals damage, I would like for you to add a way in your weakness that it can be disabled before the user fully charges it or make it to where you can't cast any other spells while the ability is charging.

    Wave Darkbright wrote:Name:Genesis Grand Law
    Rank: Transcendent
    Description: Once a person joins Genesis they will be branded with the group mark on their arm. This mark is what is used to activate the ability. Once the ability begins to activate the mark will disintegrate any clothing covering it and begin to glow brightly. The user then holds their fist closed tight and points their arm with the mark at the opponent, with the other arm holding onto it. The user then launches 3 magic glowing circles at the ground around the target. Once inside the circles the target can't move. The circles then have a column of energy(Color of energy depending on user) erupt from them, thus damaging the opponent greatly.
    Genesis Symbol:
    Duration and cooldown: Instant duration, 5 post cooldown
    Strengths: Hard to dodge and can damage multiple targets by expanding the area of the rings to up to 75 meters. Also cant harm members of the group
    Weakness: Takes one post for the mark to charge up and reach full power before launching rings
    Wave Darkbright
    Wave Darkbright


    Posts : 277
    Join date : 2014-11-28

    Character sheet
    Name:: Wave Darkbright
    Race: God
    Statistics:

    Nexus Group Abilities Empty Re: Nexus Group Abilities

    Post by Wave Darkbright Sat Dec 13, 2014 9:55 pm

    Bump
    Fabled Emperor Karna
    Fabled Emperor Karna
    Admin


    Posts : 308
    Join date : 2014-11-21
    Location : Missing

    Character sheet
    Name:: Fabled Emperor Karna
    Race: Awakened Human
    Statistics:

    Nexus Group Abilities Empty Re: Nexus Group Abilities

    Post by Fabled Emperor Karna Sat Dec 13, 2014 9:57 pm

    This group ability seems fair to me~ Approved.

    Wave Darkbright wrote:Name:Genesis Grand Law
    Rank: Transcendent
    Description: Once a person joins Genesis they will be branded with the group mark on their arm. This mark is what is used to activate the ability. Once the ability begins to activate the mark will disintegrate any clothing covering it and begin to glow brightly. The user then holds their fist closed tight and points their arm with the mark at the opponent, with the other arm holding onto it. The user then launches 3 magic glowing circles at the ground around the target. Once inside the circles the target can't move. The circles then have a column of energy(Color of energy depending on user) erupt from them, thus damaging the opponent greatly.
    Genesis Symbol:
    Duration and cooldown: Instant duration, 5 post cooldown
    Strengths: Hard to dodge and can damage multiple targets by expanding the area of the rings to up to 75 meters. Also cant harm members of the group
    Weakness: Takes one post for the mark to charge up and reach full power before launching rings. During the charge time no other abilities can be activated, and already activated abilities are deactivated.

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    Nexus Group Abilities Empty Re: Nexus Group Abilities

    Post by Sponsored content


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