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    Tsubaki, Blade of Duty

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    Chaostothemax

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    Join date : 2014-12-18

    Tsubaki, Blade of Duty

    Post by Chaostothemax on Thu Dec 18, 2014 11:15 am

    Weapon/Armor name: Tsubaki, Duty’s Blade
    Weapon/Armor rank: Master
    Description:
    Appearance:
    In addition to the blade itself, there is an inscription carved into the blade in the Ancient Tongue. When translated, it reads, "To the one who shirked duty, so that he may find it once again".

    Ability/Spell name: Obligation
    Description: Tsubaki’s strength reflects the determination of its wielder, rewarding them for acting with conviction. Since Kyro gains more focus and willpower as his life force diminishes, Tsubaki responds by giving more of it’s power to Kyro as his health and energy diminish. Tsubaki lends its strength to Kyro once a post by healing him. When he reaches below half health, Kyro is able to tap into more of Tsubaki's power, healing himself additionally; this secondary heal can only occur every so often, however.
    Duration and Cooldown: The heal per post happens every post, although it does not work if Kyro is at full health; the second heal activates automatically once Kyro reaches below half health, and has an eight post cooldown.
    Strength:
    - This heal is a passive heal that heals Kyro each turn, and can heal him more when he reaches below half health.
    - Since the healing is automatic, Kyro doesn't have to do anything special to activate it
    - The secondary heal is accompanied by a +2 boost in the Ability Stat for the instant that he is healed, healing him for more than usual.
    Weakness:
    - The weapon must be wielded or sheathed for its bonuses to have any effect; if Kyro is separated from the blade, he loses the power.
    - While the secondary heal is on cooldown, the entire ability is shut down.
    - The secondary heal activates automatically, meaning that it cannot be saved for the most opportune time.
    - The Ability boost that comes with the secondary heal lasts only for the instant of the healing; it cannot boost Kyro's other attacks.


    Last edited by Chaostothemax on Wed Dec 24, 2014 11:49 pm; edited 5 times in total
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    Fabled Emperor Karna
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    Re: Tsubaki, Blade of Duty

    Post by Fabled Emperor Karna on Thu Dec 18, 2014 6:33 pm

    Okay, a few things here. I feel like we can work together here to help you get the desired effect on your weapon. Here we do not use %'s to describe parts of our abilities however and regeneration would fall under a healing ability. check this again to help you explain this ability http://godsamongmenrp.forumotion.com/t120-ability-creation-terms

    Remember that there is 3 ranks: Transcender, Master and Novice. Inside of these three ranks there are 5 tiers of power which separate each rank. Gods get a special item which allows them to boost all 5 aspects of themselves: Strength, speed, endurance, agility and ability. We gods only get one item that allows that (which would be considered an entire rank boost) but for all else, we only allow boosting up to two aspects of a persons stats such as +1 tier to strength and +1 tier to speed, +2 to ability tier or whatever mix of that you wish.

    Chaostothemax wrote:Weapon/Armor name: Tsubaki, Duty’s Blade
    Weapon/Armor rank: Master
    Description:
    Appearance:
    In addition to the blade itself, there is an inscription carved into the blade in the Ancient Tongue. When translated, it reads, "To the one who shirked duty, so that he may find it once again".

    Ability/Spell name: Obligation
    Description: Tsubaki’s strength reflects the determination of its wielder, rewarding them for acting with conviction. Since Kyro gains more focus and willpower as his life force diminishes, Tsubaki responds by giving more of it’s power to Kyro as his health and energy diminish. For every 30% of a value (either health or energy) Kyro is missing, he gains 5% regen of health per post and a boost of strength and agility. This caps at 30% regen and six stages of boosts in strength and agility with sub-10% in both life and energy.
    Duration and Cooldown: Passive, so it is always active.
    Strength:
    - Gains power as Kyro loses health and energy, allowing for comeback tactics
    - It’s a passive bonus, so Kyro doesn’t lose anything in return for the bonuses
    Weakness:
    - The weapon must be wielded or sheathed for its bonuses to have any effect; if Kyro is separated from the blade, he loses the power.
    - At full health/energy, there is no bonus; he only gains the bonus after taking damage.
    - Kyro only has one skill that uses energy, so he is hard-pressed to actually gain the bonuses from lack of energy.
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    Chaostothemax

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    Re: Tsubaki, Blade of Duty

    Post by Chaostothemax on Thu Dec 18, 2014 6:58 pm

    Edit bump ^_^
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    Fabled Emperor Karna
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    Re: Tsubaki, Blade of Duty

    Post by Fabled Emperor Karna on Sat Dec 20, 2014 5:57 pm

    Essentially, that is if I understand this ability correctly. This is both a stat boosting and healing ability. The less health you have not only the stronger you become but the more you are healed, per post?

    If that is the case we might have to do a major rework because if you heal more, the more you are hurt then essentially you cannot die which is a no-no. If it helps for you to understand how what seems like this to be a passive stat boosting ability, you may refer to my alt's ability, Killers Instinct. http://godsamongmenrp.forumotion.com/t265-norou-s-abilities#1013

    If this ability heals and boosts your 'ability' stat's by +2, I would say then that this ability cannot be a passive ability for it would heal you too much. You can make this ability an activation type ability still and have it work where when you are low health you activate it, increasing your ability stat by +2 and healing in all in one instance though this would need a rather sufficient cooldown on it to make it not overpowered.

    Chaostothemax wrote:Weapon/Armor name: Tsubaki, Duty’s Blade
    Weapon/Armor rank: Master
    Description:
    Appearance:
    In addition to the blade itself, there is an inscription carved into the blade in the Ancient Tongue. When translated, it reads, "To the one who shirked duty, so that he may find it once again".

    Ability/Spell name: Obligation
    Description: Tsubaki’s strength reflects the determination of its wielder, rewarding them for acting with conviction. Since Kyro gains more focus and willpower as his life force diminishes, Tsubaki responds by giving more of it’s power to Kyro as his health and energy diminish. Tsubaki lends its strength to Kyro once a post by healing him. When he reaches below half health, his Ability is boosted two levels as well, increasing the amount he is healed by.
    Duration and Cooldown: Passive, so it is always active.
    Strength:
    - Gains power as Kyro loses health and energy, allowing for comeback tactics
    - It’s a passive bonus, so Kyro doesn’t lose anything in return for the bonuses
    Weakness:
    - The weapon must be wielded or sheathed for its bonuses to have any effect; if Kyro is separated from the blade, he loses the power.
    - At full health/energy, there is no bonus; he only gains the bonus after taking damage.
    - Kyro only has one skill that uses energy, so he is hard-pressed to actually gain the bonuses from lack of energy.
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    Chaostothemax

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    Re: Tsubaki, Blade of Duty

    Post by Chaostothemax on Sat Dec 20, 2014 9:58 pm

    Bump, edited again~
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    Fabled Emperor Karna
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    Re: Tsubaki, Blade of Duty

    Post by Fabled Emperor Karna on Sun Dec 21, 2014 10:14 pm

    Edits in 'red'

    Chaostothemax wrote:Weapon/Armor name: Tsubaki, Duty’s Blade
    Weapon/Armor rank: Master
    Description:
    Appearance:
    In addition to the blade itself, there is an inscription carved into the blade in the Ancient Tongue. When translated, it reads, "To the one who shirked duty, so that he may find it once again".

    Ability/Spell name: Obligation
    Description: Tsubaki’s strength reflects the determination of its wielder, rewarding them for acting with conviction. Since Kyro gains more focus and willpower as his life force diminishes, Tsubaki responds by giving more of it’s power to Kyro as his health and energy diminish. Tsubaki lends its strength to Kyro once a post by healing him. When he reaches below half health, Kyro is able to tap into more of Tsubaki's power, healing himself additionally; this secondary heal can only occur every so often, however. ((we will actually fix the description last.))
    Duration and Cooldown: The heal per post is passive, meaning it happens every post with no cost; the secondary heal is automatically activated when Kyro falls below half health, and has an eight post cooldown. ((Shall we make this say, "the heal per post is passive however, there is no heal if the user is at full health. The secondary heal is automatically activated when Kyro falls below half health, and has an eight post cooldown.))
    Strength:
    - the passive heal and the secondary heal, when combined, can bring Kyro back into a state where he can move from near-death. (Note that being able to move does not equate to being able to fight.) ((this will have to be changed because it is basically saying that you are using two abilities which actually happen to be the same ability, at once which you cannot do. How about we make it say that "this heal is a passive type of heal so it slowly heals the user each turn and when the user falls below 50% health they can activate a powerful heal."))
    - It’s a passive bonus, so Kyro doesn’t lose anything in return for the bonuses ((I would find something else to say for a strength because this statement isn't true, just because it is a passive doesn't mean exactly that, it is possible for you to have put that you lose stats but since the stats only last for an instant of healing then it is okay and we will be sure to make the weakness good enough to balance out this ability.))
    Weakness:
    - The weapon must be wielded or sheathed for its bonuses to have any effect; if Kyro is separated from the blade, he loses the power.
    - Since healing is the only bonus, this ability is useless at full health. ((How about we make this one say, "Once the powerful heal is activated and heals the user as well as boosts the users ability power by +2 for the heal, this entire passive is shut down for 8 posts of cooldown. ))
    - The secondary heal activates automatically, meaning that it cannot be saved for the most opportune time.
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    Chaostothemax

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    Re: Tsubaki, Blade of Duty

    Post by Chaostothemax on Wed Dec 24, 2014 6:52 pm

    Edit bump. Sorry it took so long; I was busy with holiday festivities Razz
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    Fabled Emperor Karna
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    Re: Tsubaki, Blade of Duty

    Post by Fabled Emperor Karna on Wed Dec 24, 2014 11:50 pm

    This looks good to me~ Approved.

    Chaostothemax wrote:Weapon/Armor name: Tsubaki, Duty’s Blade
    Weapon/Armor rank: Master
    Description:
    Appearance:
    In addition to the blade itself, there is an inscription carved into the blade in the Ancient Tongue. When translated, it reads, "To the one who shirked duty, so that he may find it once again".

    Ability/Spell name: Obligation
    Description: Tsubaki’s strength reflects the determination of its wielder, rewarding them for acting with conviction. Since Kyro gains more focus and willpower as his life force diminishes, Tsubaki responds by giving more of it’s power to Kyro as his health and energy diminish. Tsubaki lends its strength to Kyro once a post by healing him. When he reaches below half health, Kyro is able to tap into more of Tsubaki's power, healing himself additionally; this secondary heal can only occur every so often, however.
    Duration and Cooldown: The heal per post happens every post, although it does not work if Kyro is at full health; the second heal activates automatically once Kyro reaches below half health, and has an eight post cooldown.
    Strength:
    - This heal is a passive heal that heals Kyro each turn, and can heal him more when he reaches below half health.
    - Since the healing is automatic, Kyro doesn't have to do anything special to activate it
    - The secondary heal is accompanied by a +2 boost in the Ability Stat for the instant that he is healed, healing him for more than usual.
    Weakness:
    - The weapon must be wielded or sheathed for its bonuses to have any effect; if Kyro is separated from the blade, he loses the power.
    - While the secondary heal is on cooldown, the entire ability is shut down.
    - The secondary heal activates automatically, meaning that it cannot be saved for the most opportune time.
    - The Ability boost that comes with the secondary heal lasts only for the instant of the healing; it cannot boost Kyro's other attacks.

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