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    Gatekeeper Abilities

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    The Gatekeeper

    Posts : 19
    Join date : 2014-12-10

    Character sheet
    Name:: The Gatekeeper(Kaien Yadomaru)
    Race: Enhanced God
    Statistics:

    Gatekeeper Abilities

    Post by The Gatekeeper on Wed Dec 17, 2014 7:03 am

    Name: Anti Magic Zone
    Rank: Transcender
    Description: Kaien activates the spell and it launches a dome 75 meters in radius with him as the epicenter. Anyone caught in this dome will not have access to any techniques. Anyone who enters within 75 meters of Kaien will lose their magic also, however if someone exits the 75 meters they will not regain their magic.
    Duration and cooldown: 6 Post duration, 8 post cooldown
    Strengths: Makes opponents lose magic capabilities
    Weakness: Can only affect people within range, and they must be at least Novice tier 5

    Name: The Void
    Rank: Transcender
    Description: This makes Kaien like a ghost. At any time he chooses he can become intangible and allow any attacks, physical or magical to pass through him. He can do this at any time however he cannot attack others while he is intangible.
    Duration and cooldown: 2 Post duration, 5 post cooldown
    Strengths: Makes Kaien immune to attacks
    Weakness: Makes Kaien unable to attack while he is phasing

    Name: Raiden's Arena
    Rank: Trancender
    Description: A Magic spell in which the user creates multiple orb filled with enormous amounts of Lightning Magic and suspends them high up in the air in a circular formation around the target. When the orbs are released, everything below the circle is struck by powerful lightning bolts. The orbs can make a circle that covers up to a 75 meter radius. If the orbs are destroyed by an outside force, the attacker is instantly electrocuted with Master ranked damage. There are 10 orbs that have a 20 meter radius in size.
    Duration and cooldown: Orbs can be cast up at any time 1 post charge time needed, and can be activated at any time. 7 post cooldown
    Strengths: Massive area damage
    Weakness: Orbs can be destroyed at a cost

    Name: Mahapadma
    Rank: Transcender
    Description: An ability that freezes time and space. When used, time and space are frozen and only the user can move. This ability is very taxing on its user and can only be used once a thread. The area that is halted is a 75 meter area around Kaien.
    Duration and cooldown: 1 post duration
    Strengths: Makes escape and dodging attacks easy
    Weakness: It leaves Kaien tired and strained after it is deactivated, he is not able to use another technique of his for 2 post after using this. Target can move if they match target tier and rank

    Name: Five Iron Pillars
    Rank: Transcender
    Description: As the practitioner clasps their hands together, five small yellow orbs with skinny tails emerge from between their clasped hands and move above the practitioner's head before forming a circle of five. Raising their clasped hands above their head, the practitioner slams them downward, sending the orbs into the ground. As a bright light is generated in the sky above the intended target, five tall and thick pillars, which are connected to each other by chains, pin the target to the ground. The Pillars are 20 feet tall and 8 feet wide.
    Duration and cooldown: 3 Post duration, 5 post cooldown
    Strengths: Makes a single target unable to move
    Weakness: Target can break free if they match caster Tier and rank


    Last edited by The Gatekeeper on Wed Dec 17, 2014 9:10 pm; edited 1 time in total
    avatar
    The Gatekeeper

    Posts : 19
    Join date : 2014-12-10

    Character sheet
    Name:: The Gatekeeper(Kaien Yadomaru)
    Race: Enhanced God
    Statistics:

    Re: Gatekeeper Abilities

    Post by The Gatekeeper on Wed Dec 17, 2014 10:18 am

    Bump to be graded
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    Urek
    Admin

    Posts : 139
    Join date : 2014-12-09
    Age : 22
    Location : Little kids table.

    Re: Gatekeeper Abilities

    Post by Urek on Wed Dec 17, 2014 8:12 pm

    The Gatekeeper wrote:(Hey Jay here just thought GK could get a bit more than average, if Tobi or Oski find this acceptable.)

    Name: Anti Magic Zone
    Rank: Transcender
    Description: Kaien activates the spell and it launches a dome 75 meters in radius with him as the epicenter. Anyone caught in this dome will not have access to any techniques. Anyone who enters within 75 meters of Kaien will lose their magic also, however if someone exits the 75 meters they will not regain their magic.
    Duration and cooldown: 8 Post duration, 9 post cooldown  This is a really long time, I would think that 5,7 or 6,8 would be more appropriate
    Strengths: Makes opponents lose magic capabilities
    Weakness: Can only affect people within range, and they must be at least Novice tier 5

    Name: The Void
    Rank: Transcender
    Description: This makes Kaien like a ghost. At any time he chooses he can become intangible and allow any attacks, physical or magical to pass through him. He can do this at any time however he cannot attack others while he is intangible.
    Duration and cooldown: 5 Post duration, 6 post cooldown 5 posts is too long, I think 2 would be more than sufficient.
    Strengths: Makes Kaien immune to attacks
    Weakness: Makes Kaien unable to attack while he is phasing

    Name: Raiden's Arena
    Rank: Trancender
    Description: A Magic spell in which the user creates multiple orb filled with enormous amounts of Lightning Magic and suspends them high up in the air in a circular formation around the target. When the orbs are released, everything below the circle is struck by powerful lightning bolts. The orbs can make a circle that covers up to a 75 meter radius. If the orbs are destroyed by an outside force, the attacker is instantly electrocuted with Master ranked damage. Dimensions of the orbs please
    Duration and cooldown: Orbs can be cast up at any time, and can be activated at any time. 7 post cooldown How long do they last? I think a 1 post like charging for the orbs might be needed as well?
    Strengths: Massive area damage
    Weakness: Orbs can be destroyed at a cost

    Name: Mahapadma
    Rank: Transcender
    Description: An ability that freezes time and space. When used, time and space are frozen and only the user can move. This ability is very taxing on its user and can only be used once a thread. The area that is halted is a 75 meter area around Kaien.
    Duration and cooldown: 1 post duration
    Strengths: Makes escape and dodging attacks easy
    Weakness: It leaves Kaien tired and strained after it is deactivated. Target can move if they match target tier and rank How exactly does this tax the gate keeper? Will he still be able to sue other abilities? Will you be able to successfully rp the taxing out?

    Name: Five Iron Pillars
    Rank: Transcender
    Description: As the practitioner clasps their hands together, five small yellow orbs with skinny tails emerge from between their clasped hands and move above the practitioner's head before forming a circle of five. Raising their clasped hands above their head, the practitioner slams them downward, sending the orbs into the ground. As a bright light is generated in the sky above the intended target, five tall and thick pillars, which are connected to each other by chains, pin the target to the ground. Dimensions for the pillars please.
    Duration and cooldown: 3 Post duration, 4 post cooldown 5 cool down
    Strengths: Makes a single target unable to move
    Weakness: Target can break free if they match caster Tier and rank


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    Urek
    Admin

    Posts : 139
    Join date : 2014-12-09
    Age : 22
    Location : Little kids table.

    Re: Gatekeeper Abilities

    Post by Urek on Wed Dec 17, 2014 9:41 pm

    Seems fine to me~


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